A garment. Every possibility.
A material configurator that makes a complex product easy to explore.
- Contribution
- Storefront architecture & interactive product experience
- Project
- Studio project
- Explore
- materials / interaction / configuration
Change the fabric. Turn the garment.

Reconstructed interaction · sample data
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How this works +
Keep material, view and configuration summary in one state model. The demonstration uses an explicitly identified procedural 3D garment; production models and manufacturing integrations are separate.
The boundary. A lightweight demonstration loads quickly, but cannot reproduce the physical drape of a real textile.
The problem worth solving.
Product choices are difficult to explain through static swatches alone. A useful configuration experience needs to connect the visible garment to a clear set of selections.
A considered approach.
Keep material, view and configuration summary in one state model. The demonstration uses an explicitly identified procedural 3D garment; production models and manufacturing integrations are separate.
A lightweight demonstration loads quickly, but cannot reproduce the physical drape of a real textile.
The actual interface.


